Selasa, 07 Mei 2013

Melki's ultimate realization

My thoughts are nothing or dangerous, rubbish without God's word... it should not be separated from God's words. Hereby I say, all of my thoughts are not to be understood independent from God's word.
God's words are the truth, and superior over all. Jesus is my Lord, the Lord of all.

Rabu, 27 Maret 2013

Football / Soccer rule

I propose a new rule for football/soccer.
Whenever an illegal tackle took place the referee activates 30sec countdown. If the coach decided to "exercise" then the punishment would be executed (free kick, penalty) but if the coach didn't "exercise" then the game continues on until the opposing team's goalkeeper took over the ball.

This to prevent boring game when players just tackle each other to slow the flow of the teams.
For example if a goalkeeper illegally tackles a forward striker but the striker went back up and score a goal... the goal would count. The red card could be exercised later.

Kamis, 15 November 2012

My Theories, point of view of inclinations

The world is full of spirits, spirits are inclinations.
The inclination to make humans enjoy their life, the inclinations to make people smart.
Inclinations are spirits, they are individuals, they have political hierarchies.
We are the inclinations to maintain ourselves / our memory forever.
Love is the inclination to keep on experiencing interactions forever

Now are violent video games good for you?
The inclination to make people sick or to hurt humanity is still very strong in reality.
Even though we are hurting them by becoming less and less sick, and less and less violent...
but somehow they still have to be prioritized once or frequently in reality.
Therefore vaccines are still relevant, because after you satisfy their requirements to be prioritized in reality, you can get your next turn to be prioritized in reality.

Now based on the point of view of inclinations are violent video games good for you?
If you have peace by default, or your environment has managed to create administrations to kick away violence from being prioritized in their lifestyle forever... then by all means violent video games are bad for you since it's serving the inclination to be violent, or endorsing violent solutions.
However if somehow your community still have to be exposed to violence in one or some rare points in their existence, then it's better to neutralize the damage by playing violent video games.

It's like paying tax to people who have the power to intimidate...

So, violent video games would serve the inclination to make people less violent, if they were to be used in warring areas.

Bring video games to Iraq, Afghanistan, Nigeria, and to other conflict areas!

Senin, 02 Juli 2012

Academic MMORPG v.06

Most mmorpg have daily quests. This is my idea about an mmorpg that encourages the players to excel in academic subjects:
Players in academic mmorpg were given academic daily quest.
In this realm, each players gets a virtual city. But in order for the cities to be active, they have to be rebuilt daily.
Standard, the least advanced type of city could be achieved just by logging in.
2nd level of city could be achieved by playing the game.
but 3rd level of city needs to be worked by the players.

Elves could build 2 wooden bridges daily, but in order to build more bridges the race need more engineers to perform physical calculations required. Players then would be given tests, related to physics ofcourse, the more questions they could answer, the better bridge they could have for the day or for the next day. Having more and higher quality bridges will increase mobility and lower the costs of transportation for the day.
The human race could build standard healing center to heal your minions. But in order to have more healing centers you need to be able to bring them chemical substances. Firstly you need to buy each elements from the periodic table at the chemist. If the chemist in your area didn't got all of them, you need to find them by trading, or by mining. Until the periodic table requirement was completed, you can't build any extra healing center. After all elements were in the inventory, the players need to assemble them into a periodic table before they could submit them for the rewards.
The quality of your healing center depends on the quality of the inventories of chemical substances. If you'd like an advanced level healing center you need to be able to answer chemistry questions of the day. The more question you could answer correctly the more types of deseases you could treat faster. Having more advanced healing centers lowers the costs needed to treat your minions for the day.

In order to lower the costs of research for the day ---> answer history questions correctly
In order to obtain mobility bonus ---> exercise (the game could identify how much exercises you've done by using heart rate monitors)
In order to increase the chance of successful breeding ---> answer biology questions
In order to increase your bargaining power ----> answer multilingual questions, Chinese, German, English, Bahasa, etc.

The more advanced the problems the better the rewards would be. Some items could only be forged after giving correct answers in chemistry.

Selasa, 05 Juni 2012

Suggestion to Coca Cola

So create an MMO game. Players could choose whether to be citizens of a country called Fanta, or a country called Coca Cola, or Sprite. If a country is winning, more of its products got commercialized or featured in the game. Like green pastures for sprites, red for Fanta, and Cola grass for Coca Cola.
Winning factions also gets more of its messages published in the game.

Minggu, 20 November 2011

TBOM Playground

The rule, no one pays anything to anybody in TBOM's premises. Winnings only in the form of things or goods not in forms of cash and/or cash equivalents.
In TBOM playground, you can play chess, monopoly, arm wrestling, static bike race, etc.
For every number of kinds of games, participants would pay 5000 rupiahs for the day. He/She could play the game all day with anybody, but please take turns when there's not enough space for everybody.
At the end of the day, people who won the most would be given rewards as much as some percentages from the admission money of the day, however not in the form of cash or cash equivalents, they have to buy things with the winnings.
Playing a kind of game against same person counts only twice for the day. You could play against the same guy all day but only two games made to the record. So if you play monopoly with five and there were two or three people who had played recorded monopoly game twice for the day the game shouldn't be counted.

------------------------------------
TBOM membership:

Remember the rule, no one pays anything to anybody in TBOM's premises. Winnings only in the form of things or goods not in forms of cash and/or cash equivalents.

Now lets say I won a couple of numbers in TBOM for the day, Chess, Monopoly, and Checkers.
For the day the number of participants in:
Chess -> 10 people = 50.000 rupiah
Monopoly -> 16 people = 80.000 rupiah
Checkers -> 8 people = 40.000 rupiah

Lets say the policy was 25% of the income of the day goes to the first winner, 10% goes to second winner, and 5% goes to the third winner. Lets say I won first on them all... that means I won 12.500 + 20.000 + 10.000 = 42.500 - 17000 (40% tax) = 25.500 rupiahs.

Since I have membership I could keep that winnings in my TBOM account. When I want to withdraw the winnings, TBOM management will ask me what do I want to buy, and then reduce the transportation costs from my account and then bought me the stuff. So you could save until you have enough to buy everybody a drink.

Sabtu, 17 September 2011

My Console style "Chess" game idea v.04

Basic introduction to my game idea:

So a player could control both white and black, every five turns the previously 8x8 chess board would expand into 9x9, another 5 turns 10x10, and so on until it reaches 15x15 then it would be made to stop expanding.
When white could take black's piece, the "must take" mode for white is activated... white could not make any other move but to take a piece... any piece, and vice versa for black.

Please bear with me...

Every 5 turns for each side, they would be given some new pieces of blacks/whites (numbers based on a percentage number from total number of current possesion of  white/black pieces).

The goal of the game is not to defeat each other but to switch places and have as many piece as possible as early as possible.

Further introductions:

The game could also played together with a friend,
- Once in a while, will appear grey colored pieces... these are wild pieces that's there to attack both sides. Mostly appear at the middle side of the board. When black or white was in a position to take grey's pieces "must take" mode is not activated. But when the "must take" mode was activated, white or black could take grey's piece as alternative to black or white's pieces... but doing so won't deactivate the "must take" mode, next turn the other side could move its vulnerable piece away to deactivate the "must take" mode.

- Optionally you could have various features to the game:
Class level up portals. Class change portals. Side change portals. Special abilities if managed to get 5 grey's pieces, the abilities could be: convert pieces... teleport pieces... instant change class... instant class up.
We could have special abilities to remove tiles. To add tiles.
We could have 2 special tiles where if black's knight was on one and white's bishop was on the other, a couple of extra 4x4 tiles appeared on both sides of the board temporarily. Came with the temporary tiles, some new black or white pieces.
The special tiles would randomly emerge or dissapear in respect to space and time.

- When all of both black and white has reached the end of the opposite side of the board, they will both change colors into (player's option). From mid double sets of grey's pieces would be emerged, but grey would only had one king... and after capturing the grey king the game could be completed