Senin, 03 Februari 2014

Making Turn Based RPG real time.

I have an idea about an RPG battle system.
The attacks/action uses stamina level
Each character has their own stamina,
Each attacks has their own stamina cost.
Then the player could pause the game then fill in actions for each characters, up to 10 actions at once
When character's stamina was charged to the point that's enough, they execute the actions.
So we ended up with a real time battle.
Then if two characters clash they could cancel each other's actions. Ofcourse some actions too can't be canceled
Then you'll need defenders to cover for long rangers.
There maybe a reflex move when attacks clashes with another attacks or when attacked by two or more enemies.

Selasa, 15 Oktober 2013

Gaming and motivation in real life

One of the things that motivates people is the significance of their works.
What might sap one's motivation is when their works became insignificant.

One effective way to motivate people is by making their past work useful and significant.
And in order to deal with insignificance of one's work, one is to do something significant.

That's my opinion

SO the problem with playing game too much is your works might not always become significant in real life. Some gaming could help your intuitions, but different people have different life.

Selasa, 07 Mei 2013

Melki's ultimate realization

My thoughts are nothing or dangerous, rubbish without God's word... it should not be separated from God's words. Hereby I say, all of my thoughts are not to be understood independent from God's word.
God's words are the truth, and superior over all. Jesus is my Lord, the Lord of all.

Rabu, 27 Maret 2013

Football / Soccer rule

I propose a new rule for football/soccer.
Whenever an illegal tackle took place the referee activates 30sec countdown. If the coach decided to "exercise" then the punishment would be executed (free kick, penalty) but if the coach didn't "exercise" then the game continues on until the opposing team's goalkeeper took over the ball.

This to prevent boring game when players just tackle each other to slow the flow of the teams.
For example if a goalkeeper illegally tackles a forward striker but the striker went back up and score a goal... the goal would count. The red card could be exercised later.

Kamis, 15 November 2012

My Theories, point of view of inclinations

The world is full of spirits, spirits are inclinations.
The inclination to make humans enjoy their life, the inclinations to make people smart.
Inclinations are spirits, they are individuals, they have political hierarchies.
We are the inclinations to maintain ourselves / our memory forever.
Love is the inclination to keep on experiencing interactions forever

Now are violent video games good for you?
The inclination to make people sick or to hurt humanity is still very strong in reality.
Even though we are hurting them by becoming less and less sick, and less and less violent...
but somehow they still have to be prioritized once or frequently in reality.
Therefore vaccines are still relevant, because after you satisfy their requirements to be prioritized in reality, you can get your next turn to be prioritized in reality.

Now based on the point of view of inclinations are violent video games good for you?
If you have peace by default, or your environment has managed to create administrations to kick away violence from being prioritized in their lifestyle forever... then by all means violent video games are bad for you since it's serving the inclination to be violent, or endorsing violent solutions.
However if somehow your community still have to be exposed to violence in one or some rare points in their existence, then it's better to neutralize the damage by playing violent video games.

It's like paying tax to people who have the power to intimidate...

So, violent video games would serve the inclination to make people less violent, if they were to be used in warring areas.

Bring video games to Iraq, Afghanistan, Nigeria, and to other conflict areas!

Senin, 02 Juli 2012

Academic MMORPG v.06

Most mmorpg have daily quests. This is my idea about an mmorpg that encourages the players to excel in academic subjects:
Players in academic mmorpg were given academic daily quest.
In this realm, each players gets a virtual city. But in order for the cities to be active, they have to be rebuilt daily.
Standard, the least advanced type of city could be achieved just by logging in.
2nd level of city could be achieved by playing the game.
but 3rd level of city needs to be worked by the players.

Elves could build 2 wooden bridges daily, but in order to build more bridges the race need more engineers to perform physical calculations required. Players then would be given tests, related to physics ofcourse, the more questions they could answer, the better bridge they could have for the day or for the next day. Having more and higher quality bridges will increase mobility and lower the costs of transportation for the day.
The human race could build standard healing center to heal your minions. But in order to have more healing centers you need to be able to bring them chemical substances. Firstly you need to buy each elements from the periodic table at the chemist. If the chemist in your area didn't got all of them, you need to find them by trading, or by mining. Until the periodic table requirement was completed, you can't build any extra healing center. After all elements were in the inventory, the players need to assemble them into a periodic table before they could submit them for the rewards.
The quality of your healing center depends on the quality of the inventories of chemical substances. If you'd like an advanced level healing center you need to be able to answer chemistry questions of the day. The more question you could answer correctly the more types of deseases you could treat faster. Having more advanced healing centers lowers the costs needed to treat your minions for the day.

In order to lower the costs of research for the day ---> answer history questions correctly
In order to obtain mobility bonus ---> exercise (the game could identify how much exercises you've done by using heart rate monitors)
In order to increase the chance of successful breeding ---> answer biology questions
In order to increase your bargaining power ----> answer multilingual questions, Chinese, German, English, Bahasa, etc.

The more advanced the problems the better the rewards would be. Some items could only be forged after giving correct answers in chemistry.

Selasa, 05 Juni 2012

Suggestion to Coca Cola

So create an MMO game. Players could choose whether to be citizens of a country called Fanta, or a country called Coca Cola, or Sprite. If a country is winning, more of its products got commercialized or featured in the game. Like green pastures for sprites, red for Fanta, and Cola grass for Coca Cola.
Winning factions also gets more of its messages published in the game.