Senin, 03 Februari 2014

Making Turn Based RPG real time.

I have an idea about an RPG battle system.
The attacks/action uses stamina level
Each character has their own stamina,
Each attacks has their own stamina cost.
Then the player could pause the game then fill in actions for each characters, up to 10 actions at once
When character's stamina was charged to the point that's enough, they execute the actions.
So we ended up with a real time battle.
Then if two characters clash they could cancel each other's actions. Ofcourse some actions too can't be canceled
Then you'll need defenders to cover for long rangers.
There maybe a reflex move when attacks clashes with another attacks or when attacked by two or more enemies.